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GS-hw: Also disable Blending when AA1 and ABE or PABE are both set on lines. Should provide a nice speed boost on games that use AA1 on triangle prims. AA1 is not supported on hw renderers so ignore flushing the prims on triangles. GHActions: Don't shallow clone submodules Shallow clones tend to be 5-10s slower GS/OpenGL: Use CreateRenderTarget() for temp HDR target Probably won't change much, except maybe with sparse textures, where it'll use less video memory. Fix interaction of Trilinear Filtering with selected renderer. Fix interaction of Anisotropic filtering with Nearest Texture Filtering and GPU Palette Conversion. GS: Add new heap for SW renderer allocationsĬMake: Always default `CMAKE_BUILD_PO` off Git files getting modified by build is just as much of a pain in release builds as it is in devel builds GS: Alloc sw renderer things on custom heap HW blending - > set only when it is actually used, Alpha C. Accumulation blend -> afix is already handled in shader, no need to set it for hw blending too. GS-d3d11: Properly set afix in EmulateBlending. () - () - updated-dependencies: - dependency-name: actions/cache dependency-type: direct:production update-type: version-update:semver-patch. Signed-off-by: dependabot īump actions/cache from 2.1.6 to 2.1.7 Bumps () from 2.1.6 to 2.1.7. () - () - updated-dependencies: - dependency-name: mathieudutour/github-tag-action dependency-type: direct:production update-type: version-update:semver-major. Pad-linux: Update to latest controller database.īump mathieudutour/github-tag-action from 5.6 to 6.0 Bumps () from 5.6 to 6.0. GUI: Allow relative elf file paths on command line.
